Well, I got a Wii sooner than I thought I would. The thing is, the system was for my brother for Christmas (though, just like the Gamecube, we would both end up playing it equally or close to the same amount). Unfortunately, because the Gamecube was relatively easy to find during its launch month, both my mother and brother thought the Wii would be the same. Ooooh, how wrong they were. By the time my brother mentioned it a month or two ago, it was already too late to preorder. So now we jump ahead to last week. Me and my mom have been frantically trying to find a way to get one, and after searching for new pre-orders around town on Tuesday evening, I catch word that the Babbages at my mall may have some on Black Friday. So, out of my own generosity AND the wanting of the system, I woke up at 4:00 AM that Friday, got in the mall at 5:00 AM, and sat in front of Babbages for two hours waiting. No shower. No breakfast. Good thing I came early, too - I was first in line, and they only had six Wii held back for the day. You can imagine the jubilation I had. :D
But despite all this, I still thought at first that we were going to put the system away until Christmas. Then my mom decided on her own that this was the kind of gift we could let out early. Though it was really a treat for me as a reward for waiting in line, because my brother isn't allowed to take it back to school until after Christmas break. And I come home more often than he does, so.........he was a little reluctant, but agreed. ANYWAY, the system is awesome, and these by my thoughts on the games I've played so far.
Overall reaction: great little game for getting into the whole Wii control system, but it's not a complete game so it doesn't always work properly. There's a real nice satisfaction to holding the remote as if you were holding the golf club or baseball bat or tennis racket. Hell, even my DAD got into the baseball game. Though my favorite was boxing. I think my brother liked it a little too much - he was all hopping around on his toes everytime he won a round or knocked the other guy down. XD
Dragonball Z Budokai Tenkaichi 2
Next to Mario Galaxy, which isn't out yet anyway, this is the Wii title I've anticipated the most. I'm a long time DBZ sub-fanatic (I don't obsess 24/7, but it's one of my all-time favorites) of both the anime and video games. And this one doesn't dissapoint - for the most part.
Thankfully, this game does not utilize a system of thrusting the Wiimote and Nunchuck forward to to punch like in the Wii Sports boxing, as that would get way too hectic. Here, the Nunchuck utilizes movement and powering-up(not counting transformations), and the Wiimote utilizes attacking. It's a little hectic at first figuring out all the different manuevuers you learn, but in time it becomes pretty simple. They only thing I still have problems with is teleporting around or away from the enemy during up-close grappling. It can be done easily when charged up to max power, but I've seen videos showing players doing it at any charged level, so I need to figure that out. >>
Unfortunately, and thankfully again, this game does not go so far into the realm of "moving the remote in the ways they perform signature energy attacks" like the press releases implied. It mostly is just Goku's Kamehameha and Spirit Bomb. You hold the energy charge and energy attack buttons (do this for any super blast), pull the Wiimote back and then push it forward for the Kamehameha, and for the Spirit Bomb point the cursor up off the screen and then pull it back down as if drawing in the energy. In fact, most of the super blasts take that kind of form - pointing the Wiimote off-screen at either the top, left, right, or bottom, and then pulling it back on-screen. They did try to make some of them still seem similar to the character's move, like Gohan's Masenko is one that goes up and then back down, but most moves are just as simple as that. Good thing, though, as who would want to try Trunks' Burning Attack on the Wiimote? x_x
Another dissapointment is the method of finding Dragonballs during Adventure Mode. You don't HAVE to find the Dragonballs, but they're a pain in the butt to find. Unlike games like Budokai 3 where you just found the Dragonballs in random places on the main map, in this game many of them are hiding within the BATTLE maps. The thing is, you can destroy certain landmarks on the battle maps by dashing through them or getting hurled through them or stuff like that. And sometimes that structure will house a Dragonball that you can collect after it's broken apart. That's annoying, for one thing in hoping to find one, and another in trying to fly down and collect it while you're in the middle of a freaking battle. ESPECIALLY if that battle is against a big hulking opponent like one of the Oozaru (Great Ape) Saiyans. >> They don't like leaving you alone for a second.
Otherwise, the game is totally awesome, and I can't wait to unlock more cool characters. Oh yeah, and though Cooler is indeed cool, he seems to be a particulary cheap-ass as a COM. And I want to play as Janemba so freakin' bad. And never fly around a lot with a character that doesn't fly in the show (Master Roshi, Yajirobe, Mr. Satan (he is jetpackless this time around)) as they will flail around every so often and eventually just fall down. That is all. =)
Legend of Zelda: Twilight Princess
I don't really have a lot to say on this yet, as I have only just started. Plus, I'm sure this is the kind of game that many people want to learn about firsthand. But I will say - yaay, Midna~ Fun character. :3 Reminds me of Etna from Disgaea. Also, the current plot of the game seems to be a mix of your standard Zelda game, Okami, and Metroid Prime 2. That is all, again. =)